Then, train 15 giants:
Next, train 15 wizards:
Then, 1 healer and 6 wall breakers:
This raid does not require the barbarian king but it is a good idea to use him to just clear out the free stuff.
Then, create 2 healing spells and 1 rage spell:
Next, train 3 barbarians, 4 giants and 4 wizards:
This will take about 1 hour and 45 minutes to train.
Then, the attacking part.
I found this town hall level 7 base.
My main targets are the mortars and the wizard towers.
Plus, there is a "landing zone" near the cc so I can easily take out the cc troops if there are any.
First, I drop a few giants. Sure enough, there were cc troops, so I save the rest of my giants until they are taken. The giant's path is also quite easy to map out.
Now I need to drop some troops to deal with the cc troops, so I drop my wizards.
Now I drop the rest of my giants. Plus a couple healing spells. One on the giants and another on the wizards.
Next, I drop my cc troops (dragon). Now the archer tower and the wizard tower are destroyed, so that is another threat nutralized.
Now I drop my barbarians. Since there was no barbarian king that needed to be drawn out, I use the barbs for taking out the town hall.I have three key targets left. Air defense, mortar and a wizard tower.
Now I drop my barb king and a healer, so that the barb king won't lose much (or any) health.
Now that the air defense is taken out, my cc dragon is safe. There is only one more defense and that is an archer tower.
And now back to the barbarian king. You can see that he has been completely healed by my healer.
Now there are only corner buildings that I have to take out.
And that's it!
This raid requires:
- Four level 6 army camps
- At least level 8 barracks
- Level 3 spell factory
- 227,300 elixir
- A willing clanmate with level 9 barracks and 20,000 elixir
Special thanks to my clan leader sh33lz3bub for the dragon.